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Will it load separate configuration files for 32bit and 64bit versions?

Parameters=cores/mame2010_libretro_android.so Parameters=cores/dolphin_libretro_android.soĪnd the 32bit version of RA + MAME Core (MAME.ini): Yes, you just need to set different exe values for different systems.įor instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): RetroArch's website 64bit version and RetroArch Plus:Įxe=64/.RetroActivityFutureĬan I mix and match multiple RetroArch distributions?
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Main APK from RetroArch's website and Google Play Store Version:Įxe=32/.RetroActivityFuture
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How to configure your Settings_Android ini files: I know that some of you have been waiting for it since 2019. To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. Please use the official HyperSpin version instead.
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Update: As recently introduced support for newer versions of RetroArch in the official version of HyperSpin this mod is officially deprecated. I would suggest you configure a custom key to quit RetroArch completely, this would then quit you back to Hyperspin instead to pick another game. It is NOT necessary to add the games into the launcher. Quitting the game in the menu takes you back to the ScummVM launcher. sou files which seem to cause the kerfuffle).ĥ. On rare occasions there were audio issues, I found the Mac versions would work OK to get games with voices playing correctly (only a few use these.
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Just because the rips you have work on PC or the Official ScummVM Android app.does NOT mean that RA will like them. The RetroArch core can be fussy about some of the game rips. Link to the ScummVM Github repo to get these. You'll know if it's missing, as the game will say when you try to luanch it. DAT file for the game engine (e.g Lure of the Temptress or the 3 Kyrandia games). If you want to make your own.just create a text file and put the shortened game name (Link here ) on the first line, save it with the. HOWEVER they will need renaming to match the Hyperspin's ScummVM.xml named entries. This file will launch the desired game and it's what we "Trick" Hyperspin into thinking are the actual roms. Each game folder requires it's own .scummvm file in there. It's really not too bad once you get the hang of it.You can link your own guide dudeĢ. We must set "roms only = false" in the filter section of the scummVM.ini file, setting true even if you have the "roms" won't work.you'll just get kicked back to the main menu of HS. It's "tricky" as it has a knock on effect to the artwork, as they need to be in sub folders too.

Apply "The Folder trick" as each game must be in it's own folder. I'll throw in some advice/useful links you can integrate into the tutorial before I depart.ġ.

I created a "simon" folder for the Simon the Sorcerer's Puzzle Pack as all the games are in one folder. I did duplicate 1 game to aid with android setup The progress sheet below was adopted on the RetroArch documentaion and holds all my findings. Run Hypersync with the NON android xml as its not compatible with sync. Parameters=cores/scummvm_libretro_android.so Use the below ini file settings for reference and add the system to your Hyperspin wheel as any otherĮxe=com.retroarch/.RetroActivityFuture
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